; Camera2

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideCamera2Position]
hash = d3ebc1f8
vb0 = ResourceCamera2Position

[TextureOverrideCamera2Blend]
hash = 322df004
vb1 = ResourceCamera2Blend
handling = skip
draw = 33540,0 

[TextureOverrideCamera2Texcoord]
hash = 08627e58
vb1 = ResourceCamera2Texcoord

[TextureOverrideCamera2VertexLimitRaise]
hash = 127d2fe8

[TextureOverrideCamera2IB]
hash = 767dd4b7
handling = skip
drawindexed = auto

[TextureOverrideCamera2Head]
hash = 767dd4b7
match_first_index = 0
ib = ResourceCamera2HeadIB
ps-t0 = ResourceCamera2HeadNormalMap
ps-t1 = ResourceCamera2HeadDiffuse
ps-t2 = ResourceCamera2HeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceCamera2Position]
type = Buffer
stride = 40
filename = Camera2Position.buf

[ResourceCamera2Blend]
type = Buffer
stride = 32
filename = Camera2Blend.buf

[ResourceCamera2Texcoord]
type = Buffer
stride = 20
filename = Camera2Texcoord.buf

[ResourceCamera2HeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Camera2Head.ib

[ResourceCamera2HeadNormalMap]
filename = Camera2HeadNormalMap.dds

[ResourceCamera2HeadDiffuse]
filename = Camera2HeadDiffuse.dds

[ResourceCamera2HeadLightMap]
filename = Camera2HeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord